An Indepth Look Into A Geek's Soul

The Life

The Trouble With Playing God

Posted by The Dungeon Master on January 23, 2010 at 11:36 AM

There comes a time in every Dungeon Master's career when he realizes that what he's doing is akin to playing God.  Oh, don't get me wrong, every dungeon master knows that they have complete control over the entirety of their little world.  Most of them realize that from the moment they make their first dungeon crawl.  What I'm talking about is when they are fleshing out the background of some insignificant NPC and suddenly stop and think of the consequences of that.  They might even begin to wonder if they themselves are all part of some grand dungeon master's world, a world that was created with such tend care and love that the fictional characters spring to life and act on their own, bringing a whole new level of life to the game.  That is a powerful realization.


I have stumbled upon glimpses of such a grand vision from time to time.  I think I've realized it more and more in the latest campaign world I've been thinking about creating.  I say thinking about creating because I want to put it down on paper but I have no idea where to start.  Do I start with large, sweeping brush strokes and work my way down to the individual or do I start with the smallest details and lead the grand picture slowly be revealed?  This time around I'm forcing mysel to take a back and forth approach.  I'm doing the best I can to start on the adventure level while only occassionally pulling back to a planar wide view of my world.  It is a dificult balancing act that must be done, but I think that in the end it will be for the benefit of all.


The basic storyline of my campaign is really coming together however.  I really do think that it could easily be the greatest thing I've ever written.  Without a doubt I have enough material to go from level one all the way to level thirty.  The most difficult part of it all will be writing in all the subtle nuances that I want to include.  I feel that for parts of the campaign there will be too much going on, while for others there won't be enough.  I'm searching for a way to keep it as fast paced as possible without overwhelming the characters.  Maybe fast paced isn't the right word choice.  Maybe I'm just thinking interesting.  Who knows.  At any rate, it is time for me to get back to work on it before I go to work at Best Buy.


Peace Out.

Categories: Dungeons and Dragons

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